Very pretty. But even after completing the whole game, I had no clue how the game's mechanics worked? Why did triangles sometimes kill me and sometimes not? How come I could collect circle sometimes and not other times? If you want gameplay to serve as a metaphor, then you must first ensure that the player understands the gameplay mechanics well (unless you really want them to be confused).
Thanks for your feedback. Unfortunately, we didn't have time to implement all the visuals and tutorials we wanted to given the time constraint of GGJ.
As for the mechanics, you can only destroy triangles when you're a triangle, and you can only collect circles when you're a circle. If you destroy too many triangles you would also die.
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Very pretty. But even after completing the whole game, I had no clue how the game's mechanics worked? Why did triangles sometimes kill me and sometimes not? How come I could collect circle sometimes and not other times? If you want gameplay to serve as a metaphor, then you must first ensure that the player understands the gameplay mechanics well (unless you really want them to be confused).
Thanks for your feedback. Unfortunately, we didn't have time to implement all the visuals and tutorials we wanted to given the time constraint of GGJ.
As for the mechanics, you can only destroy triangles when you're a triangle, and you can only collect circles when you're a circle. If you destroy too many triangles you would also die.
yay! it looks amazing! :D Great sound Design! :D